The game will still try to divide your attention, much like a Warriors game would do with unforeseen events or characters in danger, but Attack on Titan will have you swooping in to help fellow Squadmates as they engage their own Titans, or just by asking you to battle multiple Titans at a time in general. As opposed to facing off against numberless waves of foes as most Omega Force titles would have you do, the game makes heavy use of the Omni-Directional Maneuvering Gear to have the player go up against beastly Titans, attacking different parts of their bodies and bringing them down through some stunning acrobatic feats. While there’s not much in the way of details on how the gameplay might be switched up from the original Attack on Titan game, odds are good that we can expect it to be based off of the original game to a significant degree.
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The game will also divulge some side stories and post series content, supervised closely by the original writers to make sure that the story segments the game adds are canon and make sense within universe. The team also struggles to understand the mystery of the Titans found within the walls that protect the people and new kinds of Titans that keep appearing. Wall Rose has been breached and Titans are coming in, leaving the 104th to fight off the titans while the civilians get away. The game picks up where the first one left off, and models itself after the Season 2 arc of the anime of the same name. It was revealed then as well that the game would be following up on the original title by adapting the story of Season 2 of the anime into the story of the game, supervised by the original manga creators at Kodansha. In an interview with Polygon, producer Hisashi Koinuma and Omega Force manager Hideo Suzuki would drop a few tidbits, such as how they intend this entry to provide a bigger challenge, making the Titans a bigger threat than they were in the first game, which was designed with anime fans in mind as well. The prior game landed with a mostly solid 74 on Metacritic, citing the usual issues with an Omega Force crossover game like repetitive combat, while praising the Omni-Directional Maneuvering Gear.
There are 2 types of Titan: Normal Titan and Armored Titan. Humans will match the Titans after clearing zombies. If the gas meter reaches to zero, the grapple hooks will be disconnected, in this case the user must wait until it refills an enough quantity to use them again. Once done they will notice a gas meter which indicates the available amount of gas, starts deplenishing while they are moving into said target. The user may trigger the grapple hooks by clicking RMB while pointing at something or someone. Same as in Attack On Titan series, all players will wear this gear during the gameplay in order to reach and kill the Titans. Using the Three Dimensional Maneuver Gear
It should be noted that the Armored Titan does receive damage from firearms, as hitting him with powerful weapons still will give you a boost when leveling up, yet it deals a mediocre damage output. Once passed the 'preparation time', unlike the aforementioned chapters, Titans will start spawning without aid of zombies for the rest of the round.Īverage titans will receive little to no damage from firearms, to defeat them, players must get onto their neck area with help of the Three Dimensional Manuever Gear and start attacking with the Snap Blades in their nape. This is pretty similar to previous Nightmare, Poisoning and Illusion chapters, as they are placed to allow players level up and get stronger weapons. Humans must face both Zombies and Titans, however zombies will only appear during the first few minutes of the round.